It’s handled in a transparent fashion that you probably won’t notice at first - and I still haven’t found all the different paths through the game. For example, at the beginning of the game, a zombie threatens to throw an innocent off a bridge - if you kill the monster, you’ll head directly into the house, but if the researcher dies, you’ll head in through the basement. But in House of the Dead, there are multiple paths through the game, which are triggered by certain events. The biggest problem with most rail shooters is longevity and control - after a while, you start learning enemy placement, and the element of surprise vanishes. These innocent bystanders add an extra gameplay element to the mix - if you manage to save one of the researchers, they’ll thank you and hand over a health package.
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Not everything that moves is hostile there are scientists hanging about the mansion, running away from their undead captors. House of the Dead lets you blast off various parts of zombie anatomy, and even gives you the opportunity to blow out their chests - and sometimes they’ll keep coming! If you’ve seen George Romero’s Dawn of the Dead, you’re aware that you can pop a whole clip’s worth of bullets into a zombie’s breadbasket before it goes down - but if you aim for the brain, that sucker drops faster than the value of the ruble. While it’s a similar theme to every light-gun game ever released, the difference is in how you need to shoot your target. As the computer-controlled camera plods through the house, you use the cursor to target zombies, mutant monkeys, and other terrors that leap out at you without warning. Right from the first opening shot, House of the Dead’s pace is nothing short of manic - and that’s what makes it so much fun.
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Grabbing your trusty gat, you head into the house, ready to find Curien and dish out the hurt to any flesh-munchers who get in the way. Curien, has been doing some naughty experiments with cadavers, creating an army of zombies with the probable intention of ruling the world. As he arrives, he discovers a mansion overrun with the undead. In Sega’s 1996 zombie-filled shooter, The House of the Dead, you play Agent Rogan, an agent sent to investigate a covert government research lab.